So as they had in the past, they built it themselves. Unfortunately there was nothing on the market that did what they wanted. It would help streamline production, and help with budget costs. Stainless Games did shop around for off the shelf physics, or graphics software that they could use. It was a violent, yet amazing accomplishment from a technological perspective.Īll of the technology for Reincarnation was ground breaking. In a high speed wreck both the player, and their opponent could go sailing through the windshield. You could see opponents turn their heads, move their shoulders, and steer in close combat. They really came through if you were playing the game from the driver’s point of view.
#Carmageddon 2 advanced mod driver
Each driver was wrapped in high resolution textures, and had basic animations. Even the robot Ed 101 got an actual metallic body. The humans in Reincarnation had different builds, from the obese like Don Dumpster, the malformed Stig O’Sore, to the paraplegic Screwie Lewie.
#Carmageddon 2 advanced mod drivers
The drivers were a universal shape, wrapped in a different texture. The graphics engine didn’t really support unique driver models in Carmageddon II. The last time the company did this was in 1998. Working closely with Doug Telford’s new character art, the studio modeled actual bodies for every driver in the game. The studio had a goal to give every character a complete rebuild from the ground up. Crowd sourcing some of the QA, and online multiplayer testing in the process was an added benefit of self-publishing. They were actually allowed to take part in the beta process. Not that they were excluding the backers. The studio would show off progress, without giving away any real secrets on the Kickstarter updates. Some pre-alpha footage was ready for the campaign kick off. This included physics, lighting, textures, environments, and other visual flair. The studio wanted to make sure that the next game took advantage of all the processing powers of modern PCs. The art, and models of the Tez Eagle were just the beginning. They needed to have a proof of concept, or at the very least a few renderings, if not a partial engine built in order to get investors on board. Stainless had already started work on Carmageddon Reincarnation before the Kickstarter campaign in 2012.